Why Games Stopped Being Fun and Started Being a "Like a Job"

Why Games Stopped Being Fun and Started Being a "Like a Job"

This shift is driven by three big things: massive corporate greed, using psychological tricks to keep us hooked, and forcing every game to be an endless "Live Service"

It’s true. Games just aren't magical anymore—that feeling of pure, uninterrupted escapism is mostly gone. The main reason? The industry stopped caring about making great player experiences and focused entirely on finding ways to squeeze every last dollar out of us.
Back in the "Golden Era" you bought a game, you owned it, and that was that. It was a fair deal. Now, it's subscriptions, micro-transactions, and non-stop fees. This shift is driven by three big things: massive corporate greed, using psychological tricks to keep us hooked, and forcing every game to be an endless "Live Service"

Big Business Took Over

The moment the financial world realized gaming was bigger than Hollywood, everything changed.
  • Corporate Takeover: When giant players like Microsoft, BlackRock, and even wealthy government funds bought up our favorite companies (Mojang, Zenimax, EA), the goal shifted. It wasn't about making the next Skyrim; it was about making sure the bank account grew bigger every single quarter.
  • The "Endless Game" Mandate: This financial pressure killed off the studios that made brilliant, finite, single-player games. Why? Because a single-player game ends. These new corporate owners demand "live service" games—games that never end and keep charging you forever. They needed continuous income, and that meant destroying the pure, focused experiences we used to love.

It's Not Fun, It's Addiction

The sneakiest change is that games replaced genuine fun with manipulative psychological compulsion.

Developers figured out how to use the Skinner Box trick to hook us. 

Basically, it’s like a digital slot machine for your brain. Rewards are random, but predictable enough that you keep playing and spending, never knowing when the big prize will drop. Loot boxes and Gacha mechanics are perfect examples of this.

They aren't rewarding us for getting better at the game; they're rewarding us for spending cash and hoping for a rare item. This is what creates:
  • Fear of Missing Out (FOMO): You have to log in and spend money, or you'll miss a limited-time item.
  • Sunk Cost Fallacy: You’ve spent so much already, you feel trapped and have to spend "just a little more" to get what you want.
The result? A huge, lucrative player base that is often miserable.

They Stopped Caring About the Players and the Devs

The genuine love and respect for both the people who build the games and the people who play them have vanished.

Contempt for the Creators: We see the results in constant "crunch" cycles, where developers work brutal hours for low pay, only to be laid off in massive waves by highly profitable corporations. The human element and the institutional memory of how to make great games are seen as disposable expenses.

Contempt for the Players: When publishers charge $70 for a game that launches broken, like Fallout 76, or sells a trivial, 15-minute quest in a $70 game for an extra $7 (like in Starfield), they’re showing their true colors. The infamous EA response about giving players a "sense of pride and accomplishment" when defending their loot box mechanics perfectly showed their disdain. They view us as wallets to be emptied, not people to be delighted.

There's Still Hope!

The current situation is what some call "Technofeudalism"—a system where we pay rent for access to things we never truly own. The creative parts of the game are now just props for the financial system.

But here’s the good news: the "magic" hasn't vanished entirely!

The indie game market is absolutely crushing it, making up nearly half of all Steam revenue. These small teams don't answer to greedy shareholders, so they can focus on making genuinely great, complete, and respectful experiences. While they're battling massive corporate marketing budgets, the success of indie studios proves that the demand for pure, unmonetized fun is still massive. The magic is still out there; you just have to look outside the AAA factory to find it!


About the Writer

Jenny, the tech wiz behind Jenny's Online Blog, loves diving deep into the latest technology trends, uncovering hidden gems in the gaming world, and analyzing the newest movies. When she's not glued to her screen, you might find her tinkering with gadgets or obsessing over the latest sci-fi release.
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