[REVIEW] FBC: Firebreak Review

[REVIEW] FBC: Firebreak Review

Why FBC: Firebreak Could Be Remedy’s Most Divisive Game Yet
Remedy Entertainment—the folks behind Control and Alan Wake—just surprised everyone with FBC: Firebreak! It's their first co-op multiplayer shooter, and they even published it themselves. Pretty wild, right? Set six years after Control, you're a regular worker in the Federal Bureau of Control, tidying up strange emergencies in the Oldest House. How did this big change turn out, and what's next for Remedy? Let's talk about it.
FBC: Firebreak got average reviews (around 65 on Metacritic), but it has good parts! Everyone likes the "lowly grunt" idea, cleaning up "oddball emergencies" with those classic Remedy "weird vibes." It feels authentic. The shooting is "tight and exciting," guns feel "unique and weighty," and the class system ("Splash," "Fix," and "Jump" Kits) "works together really well," allowing for creative play. You can even use the environment! Best of all, Remedy's "anti-live service" approach is refreshing: no battle passes or pressure to constantly play. That's a big victory!

Despite the positives, Firebreak faces serious criticism, mainly for its lack of content. At launch, only five missions, called "Jobs," made it feel "bare," almost like an "early access title," especially for forty dollars. For Remedy fans, the "minimal story" and "complete change in tone" from Control's dark mystery was a "total expectations mismatch." Playing solo or with randoms is tough; the game needs team coordination, but there's NO in-game voice or text chat, making matches "achingly quiet." Matchmaking is messy, and the game doesn't "explain properly" how things work. That's a real bummer.

Even with the issues, FBC: Firebreak hit over a million players by June 26, 2025, largely due to its day-one launch on PlayStation Plus, PC Game Pass, and Game Pass Ultimate. Remedy isn't stopping there; they've promised lots of free post-launch content for 2025, like the "Outbreak" update (Fall) and "Blackout" (Winter), adding new missions, enemies, and gear. Only cosmetic items will cost money, sticking to their "anti-live service" promise. This shows they're listening and want to keep us playing.

FBC: Firebreak is a pretty good co-op shooter with a neat idea and a fantastic "no live service nonsense" approach. But right now, it's short on content, and multiplayer needs improvements. My advice? Play with friends. If you don't have Game Pass or PS Plus, maybe wait for more content or a price drop. And seriously, don't expect Control part two; it's a different feel. For Remedy, they need to add in-game chat, improve onboarding, and keep releasing diverse content. If they do, FBC: Firebreak could definitely become a unique, player-friendly co-op game. The foundation is strong; now they just need to build up the Oldest House into a proper multiplayer home!

About the Writer

Jenny, the tech wiz behind Jenny's Online Blog, loves diving deep into the latest technology trends, uncovering hidden gems in the gaming world, and analyzing the newest movies. When she's not glued to her screen, you might find her tinkering with gadgets or obsessing over the latest sci-fi release.
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